Tabletop role-playing games and the experience of imagined worlds [electronic resource] / Nicholas J. Mizer.
In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game...
Saved in:
Online Access: |
Full Text (via Springer) |
---|---|
Main Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Cham, Switzerland :
Palgrave Macmillan,
[2019]
|
Series: | Palgrave games in context.
|
Subjects: |
Internet
Full Text (via Springer)Online
Call Number: |
GV1469.6
|
---|---|
GV1469.6 | Available |