Transnational contexts of development history, sociality, and society of play : video games in East Asia / S. Austin Lee, Alexis Pulos, editors.
This book examines the development and prominence of video games within historical, industrial, and social contexts of East Asia, the largest global market for the video game industry. The book overviews the history of video game technology and industry, examines recent trends in mobile social games...
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Online Access: |
Full Text (via Springer) |
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Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
Cham, Switzerland :
Palgrave Macmillan,
[2016]
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Series: | East Asian popular culture (New York, N.Y.)
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Subjects: |
Internet
Full Text (via Springer)Online
Call Number: |
GV1469.34.S52
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GV1469.34.S52 | Available |