Video Games and Well-being : Press Start / edited by Rachel Kowert.

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long b...

Full description

Saved in:
Bibliographic Details
Online Access: Full Text (via EBSCO)
Other Authors: Kowert, Rachel (Editor)
Format: eBook
Language:English
Published: Cham : Palgrave Macmillan, 2020.
Series:Palgrave studies in cyberpsychology.
Subjects:

MARC

LEADER 00000cam a2200000xi 4500
001 b10888045
006 m o d
007 cr |||||||||||
008 191202s2020 sz a o 000 0 eng d
005 20240520203208.1
019 |a 1129995729 
020 |a 3030327701 
020 |a 9783030327705  |q (electronic bk.) 
020 |z 9783030327699 
024 7 |a 10.1007/978-3-030-32770-5 
035 |a (OCoLC)ebs1134694306 
035 |a (OCoLC)1134694306  |z (OCoLC)1129995729 
037 |a ebs2323072 
040 |a UPM  |b eng  |c UPM  |d GW5XE  |d EBLCP  |d YDX  |d OCLCO  |d OCLCF  |d N$T 
049 |a GWRE 
050 4 |a RC466.8 
245 0 0 |a Video Games and Well-being :  |b Press Start /  |c edited by Rachel Kowert. 
264 1 |a Cham :  |b Palgrave Macmillan,  |c 2020. 
300 |a 1 online resource (xvii, 166 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent. 
337 |a computer  |b c  |2 rdamedia. 
338 |a online resource  |b cr  |2 rdacarrier. 
347 |a text file  |b PDF  |2 rda. 
490 1 |a Palgrave Studies in Cyberpsychology. 
505 0 |a Preface; Eve Crevoshay -- Chapter 1: Digital games and well-being: An overview; Felix Reer, Thorsten Quandt -- Chapter 2: Press Reset; Chelsea Hughes -- Chapter 3: Explore the Map; Shane Tilton -- Chapter 4: Oh me, Oh My! Identity development through video games; Sarah Sawyer -- Chapter 5: Forever questing and "gitting gud"; Jamie Madigan -- Chapter 6: +1 Strength, +1 Faith: Positive psychology and gaming; Ryan Kelly -- Chapter 7: Gaming the mind and minding the game: Mindfulness and flow in video games; Mark Cruea -- Chapter 8: Follow the Trail of Enemies; Emory Stephen Daniel -- Chapter 9: You are the one foretold; Finding yourself through the journey; Megan Connell, Kelli Dunlap -- Chapter 10: Extra lives; Raffael Boccamazzo -- Chapter 11: Concluding comments; Rachel Kowert. 
520 |a This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy." This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience. 
650 0 |a Clinical psychology.  |0 http://id.loc.gov/authorities/subjects/sh85027067. 
650 0 |a Psychology, Applied.  |0 http://id.loc.gov/authorities/subjects/sh85108472. 
650 0 |a Digital media.  |0 http://id.loc.gov/authorities/subjects/sh98006600. 
650 0 |a Video games  |x Programming.  |0 http://id.loc.gov/authorities/subjects/sh95003476. 
650 0 |a Psychiatry.  |0 http://id.loc.gov/authorities/subjects/sh85108381. 
650 0 |a Educational technology.  |0 http://id.loc.gov/authorities/subjects/sh85041150. 
650 0 |a Video games  |x Psychological aspects.  |0 http://id.loc.gov/authorities/subjects/sh2010117815. 
650 7 |a Clinical psychology.  |2 fast  |0 (OCoLC)fst00864407. 
650 7 |a Computer games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114. 
650 7 |a Digital media.  |2 fast  |0 (OCoLC)fst00893716. 
650 7 |a Educational technology.  |2 fast  |0 (OCoLC)fst00903623. 
650 7 |a Psychiatry.  |2 fast  |0 (OCoLC)fst01081152. 
650 7 |a Psychology, Applied.  |2 fast  |0 (OCoLC)fst01081562. 
650 7 |a Video games  |x Psychological aspects.  |2 fast  |0 (OCoLC)fst01166438. 
700 1 |a Kowert, Rachel,  |e editor.  |0 http://id.loc.gov/authorities/names/n2014054169. 
776 0 8 |i Print version:  |z 9783030327699. 
776 0 8 |i Print version:  |z 9783030327712. 
776 0 8 |i Print version:  |z 9783030327729. 
830 0 |a Palgrave studies in cyberpsychology.  |0 http://id.loc.gov/authorities/names/no2015028536. 
856 4 0 |u https://colorado.idm.oclc.org/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&site=ehost-live&AN=2323072  |z Full Text (via EBSCO) 
907 |a .b10888045x  |b 02-03-23  |c 03-04-20 
907 |a .b10888045x  |b 04-30-20  |c 03-04-20 
915 |a I 
944 |a MARS - RDA ENRICHED 
956 |a EBSCO ebook collection 
956 |b All EBSCO eBooks 
998 |a web  |b 04-30-20  |c b  |d b   |e -  |f eng  |g sz   |h 0  |i 1 
999 f f |i 00bf4670-3097-5854-967d-4bae762166a2  |s d8773f7c-1a18-5cbd-89fd-c663c387288b 
952 f f |p Can circulate  |a University of Colorado Boulder  |b Online  |c Online  |d Online  |e RC466.8  |h Library of Congress classification  |i web  |n 1