Video Games and Well-being [electronic resource] : Press Start / edited by Rachel Kowert.
This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long b...
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Online Access: |
Full Text (via Springer) |
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Other Authors: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Cham :
Palgrave Macmillan,
2020.
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Series: | Palgrave studies in cyberpsychology.
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Subjects: |
Table of Contents:
- Preface; Eve Crevoshay
- Chapter 1: Digital games and well-being: An overview; Felix Reer, Thorsten Quandt
- Chapter 2: Press Reset; Chelsea Hughes
- Chapter 3: Explore the Map; Shane Tilton
- Chapter 4: Oh me, Oh My! Identity development through video games; Sarah Sawyer
- Chapter 5: Forever questing and "gitting gud"; Jamie Madigan
- Chapter 6: +1 Strength, +1 Faith: Positive psychology and gaming; Ryan Kelly
- Chapter 7: Gaming the mind and minding the game: Mindfulness and flow in video games; Mark Cruea
- Chapter 8: Follow the Trail of Enemies; Emory Stephen Daniel
- Chapter 9: You are the one foretold; Finding yourself through the journey; Megan Connell, Kelli Dunlap
- Chapter 10: Extra lives; Raffael Boccamazzo
- Chapter 11: Concluding comments; Rachel Kowert.