Best before : videogames, supersession and obsolescence / James Newman.
Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However,...
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Format: | eBook |
Language: | English |
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Milton Park, Abingdon, Oxon ; New York :
Routledge,
2012.
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Subjects: |
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245 | 1 | 0 | |a Best before : |b videogames, supersession and obsolescence / |c James Newman. |
260 | |a Milton Park, Abingdon, Oxon ; |a New York : |b Routledge, |c 2012. | ||
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588 | 0 | |a Print version record. | |
505 | 0 | 0 | |t Copyright page -- |t List of Abbreviations -- |g 1. |t VIDEOGAMES ARE DISAPPEARING -- |g 2. |t NEW GAMES -- |g 3. |t OLD GAMES -- |g 4. |t GAME(PLAY) PRESERVATION. |
520 | |a Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames than plastic corrosion and bit rot. Best Before examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old games to make way for the alwa. | ||
650 | 0 | |a Video games. | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Video games industry. | |
650 | 0 | |a Video games |x Marketing. | |
650 | 7 | |a Video games |2 fast | |
650 | 7 | |a Video games industry |2 fast | |
650 | 7 | |a Video games |x Marketing |2 fast | |
650 | 7 | |a Video games |x Social aspects |2 fast | |
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