Information dynamics in virtual worlds : gaming and beyond / Woody Evans.
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book de...
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Chandos Publishing ; Woodhead Publishing Limited :
Oxford [England] : Cambridge [England],
2011.
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Series: | Chandos information professional series.
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Subjects: |
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100 | 1 | |a Evans, Woody. |1 https://id.oclc.org/worldcat/entity/E39PBJfCvgD9WVxRfjfjYcPxXd | |
245 | 1 | 0 | |a Information dynamics in virtual worlds : |b gaming and beyond / |c Woody Evans. |
264 | 1 | |a Chandos Publishing ; |a Woodhead Publishing Limited : |b Oxford [England] : |b Cambridge [England], |c 2011. | |
264 | 4 | |c ©2011 | |
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490 | 1 | |a Chandos information professional series | |
504 | |a Includes bibliographical references and index. | ||
588 | 0 | |a Online resource; title from PDF title page (ebrary, viewed January 22, 2014). | |
520 | |a Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. Maps out areas of good practice and technique for information professionals and librarians serving in virtual communitiesProvides a clear foundation with appropriate theory for understanding information in virtual worldsTreats virtual worlds as 'real environments' and observes the behaviour of actors within them. | ||
505 | 0 | |a Part 1 Virtual Ontologies: Mapping virtual worlds -- Types of virtual worlds -- N00bz inworld -- Inworld info desks: Information initiation -- Info service inworld: How to practice info services in virtual worlds -- Part 2 Time Inworld: Hungry Ghosts in Second Life -- After virtual worlds -- Conclusions. | |
650 | 0 | |a Video games. | |
650 | 0 | |a Public services (Libraries) | |
650 | 0 | |a Shared virtual environments. | |
650 | 7 | |a Internet games |2 fast | |
650 | 7 | |a Public services (Libraries) |2 fast | |
650 | 7 | |a Shared virtual environments |2 fast | |
650 | 7 | |a Video games |2 fast | |
758 | |i has work: |a Information dynamics in virtual worlds (Text) |1 https://id.oclc.org/worldcat/entity/E39PCH8pY9fY7w9vcfJg3yw7VC |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
773 | 0 | |t Chandos Publishing Online | |
776 | 0 | 8 | |i Print version: |a Evans, Woody. |t Information dynamics in virtual worlds : gaming and beyond. |d Chandos Publishing ; Woodhead Publishing Limited : Oxford, [England] : Cambridge, [England], ©2011 |h xiii, 199 pages |k Chandos information professional series. |z 9781843346418 |
830 | 0 | |a Chandos information professional series. | |
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