Effortless Flex 4 development / Larry Ullman.
First the Web was all static content (HTML). Then as more was expected of sites, server-side technologies like PHP became necessary. But now Rich Internet Applications (RIA) put a lot of the functionality back in the Web browser, so a server-side technology alone will no longer suffice. Developers w...
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Language: | English |
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Berkeley, Calif. :
New Riders,
©2010.
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Table of Contents:
- Cover13;
- Contents
- Introduction
- What is Flash?
- Why use Flash?
- The Case for RIAs
- The Case for Flash
- The Case Against Flash
- What is Flex?
- About This Book
- PART ONE: THE FUNDAMENTALS
- Chapter One: Building Flex Applications
- A Survey of the Land
- Basic MXML
- Using Flash Builder
- The Open Source Alternative
- Creating Desktop Applications
- Getting Help
- Chapter Two: User Interface Basics
- Things to know
- Cusstomizing the Application
- Simple Controls
- Controlling the Layout
- Creating Forms
- Putting it All Together
- Chapter Three: ActionScript You Need to Know
- Data Binding
- OOP Fundamentals
- ActinScript and MXML
- ActionScript Comments
- Simple Data Types
- Creating Functions
- Looking Ahead: the Click Event
- Control Structures
- Arrays
- Loops
- Manipulating Components
- Debugging Techniques
- Chapter Four: Event Management
- Fundamental Concepts
- Inline Event Handling
- Functions as Event Handlers
- System Events
- User Events
- Managing Event Handlers with ActionScript
- PART TWO: DATA AND COMMUNICATIONS
- Chapter Five: Displaying Data
- Representing Data
- Providing Data to Components
- ComboBox and DropDownList Components
- The List Component
- The DataGrid Component
- Chapter Six: Manipulating Data
- Using Label Functions
- Item Renderers
- Changing the Editor
- The DataGroup Component
- Formatting Data
- Validating Data
- Chapter Seven: Common Data Formats
- The Client-Server Relationship
- Four Data Formats
- Data Formats in PHP
- Data Types in ActionScript
- Debugging
- Chapter Eight: Using Simple Services
- Flash Security Model
- Setting Up a Local Environment
- Creating the PHP Scripts
- Flex Networking Components
- The HTTPService Component
- Sending Data to a Server
- Flash Builder Data Wizards
- Using the Network Monitor
- Chapter Nine: Using Complex Services
- Connecting to Web Services
- Setting Up the Local Environment
- Using RPC
- Data Management in Flash Builder
- Data Paging
- Creating Value Objects
- Adding Authentication
- PART THREE: APPLICATION DEVELOPMENT
- Chapter Ten: Creating Custom Code
- Simple Custom Components
- A Wee Bit More OOP
- Using ActionScript in Components
- Custom Events
- Creating a Custom Editor
- Chapter Eleven: Improving the User Experience
- Establishing Menus
- Adding Navigation
- Using View States
- Adding Deep Linking
- More on ToolTips
- Chapter Twelve: Alerts and Pop-ups
- Working with Alerts
- Creating Pop-up Windows
- Communicating Between Windows
- Chapter Thirteen: Improving the Appearance
- Creating Graphics
- Styling Applications
- Skinning Applications
- Working with Fonts
- Using Themes
- Index
- A
- B
- C
- D
- E
- F
- G
- H
- I
- J
- K
- L
- M
- N
- O
- P
- Q
- R
- S
- T
- U
- V
- W
- X
- Z.