Write your way into animation and games : create a writing career in animation and games / Christy Marx.

While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills. Writers need to contend with overlapping stories, different conclusions based on different actions taken by the cu...

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Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: Marx, Christy
Format: eBook
Language:English
Published: Burlington, MA : Focal Press/Elsevier, ©2010.
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MARC

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245 1 0 |a Write your way into animation and games :  |b create a writing career in animation and games /  |c Christy Marx. 
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520 |a While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills. Writers need to contend with overlapping stories, different conclusions based on different actions taken by the customer or player. It's challenging to create compelling digital storylines - and writers need help. Write Your Own Way into Animation and Games offers the expert advice they need - with helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives. 1. Everything you need to generate original game and animation concepts across a range of genres. 2. Fine tune your: narrative, characters, world, dialogue - with everything you need in this comprehensive guide to writing for the medium. 3. Indispensable resource for Game and Animation writers. 4. Loaded password protected web site: including the "best of" CD components from the original Focal books (tutorials, source files, tools) so that game/animation writers can benefit quickly and easily. 
505 0 |a Introduction: Introduction to Animation Writing -- Marx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer -- Miller Digital Storytelling: Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller -- Miller: Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering. 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
650 0 |a Animated films  |x Authorship. 
650 0 |a Video games  |x Authorship. 
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