Search Results - Bainbridge, William Sims
William Sims Bainbridge
William Sims Bainbridge (born October 12, 1940) is an American sociologist who currently resides in Virginia. He is co-director of Cyber-Human Systems at the National Science Foundation (NSF). He is the first Senior Fellow to be appointed by the Institute for Ethics and Emerging Technologies. Bainbridge is most well known for his work on the sociology of religion. Beginning in the 2010s he has published work studying the sociology of video gaming. Provided by Wikipedia- Showing 1 - 20 results of 34
- Go to Next Page
-
1
Family history digital libraries / by Bainbridge, William Sims
Published 2018Call Number: Loading…Full Text (via Springer)
Located: Loading…
eBook -
2
The Warcraft civilization : social science in a virtual world / by Bainbridge, William Sims
Published 2010Call Number: Loading…Full Text (via ProQuest)
Located: Loading…
Electronic eBook -
3
Dimensions of science fiction / by Bainbridge, William Sims
Published 1986Call Number: Loading…
Located: Loading…Book Loading… -
4
The endtime family : Children of God / by Bainbridge, William Sims
Published 2002Call Number: Loading…Full Text (via ProQuest)
Located: Loading…
eBook -
5
Personality capture and emulation / by Bainbridge, William Sims
Published 2014Call Number: Loading…Full Text (via Springer)
Located: Loading…
eBook -
6
The sociology of religious movements / by Bainbridge, William Sims
Published 1997Call Number: Loading…
Located: Loading…Book Loading… -
7
eGods faith versus fantasy in computer gaming / by Bainbridge, William Sims
Published 2013Call Number: Loading…Full Text (via Oxford Scholarship Online)
Located: Loading…
Electronic eBook -
8
The endtime family : Children of God / by Bainbridge, William Sims
Published 2002Call Number: Loading…Full Text (via EBSCO)
Located: Loading…
eBook -
9
Computer simulations of space societies / by Bainbridge, William Sims
Published 2018Call Number: Loading…Full Text (via Springer)
Located: Loading…
eBook -
10
Nanoconvergence : the unity of nanoscience, biotechnology, information technology, and cognitive science / by Bainbridge, William Sims
Published 2007Call Number: Loading…Full Text (via O'Reilly/Safari)
Located: Loading…
eBook -
11
The sociology of religious movements by Bainbridge, William Sims
Published 1997Call Number: Loading…Full Text (via Taylor & Francis)
Located: Loading…
Electronic eBook -
12
Online multiplayer games by Bainbridge, William Sims
Published 2010Call Number: Loading…Full Text (via Morgan & Claypool)
Located: Loading…
Electronic eBook -
13
Dynamic Secularization : Information Technology and the Tension Between Religion and Science / by Bainbridge, William Sims
Published 2017Call Number: Loading…Full Text (via Springer)
Located: Loading…
eBook -
14
An information technology surrogate for religion : the veneration of deceased family in online games / by Bainbridge, William Sims
Published 2014Call Number: Loading…Full Text (via Springer)
Located: Loading…
eBook -
15
The endtime family : Children of God / by Bainbridge, William Sims
Published 2002Call Number: Loading…
Located: Loading…Book Loading… -
16
The virtual future by Bainbridge, William Sims
Published 2011Call Number: Loading…Full Text (via Springer)
Located: Loading…
Electronic eBook -
17
Cultural science : applications of artificial social intelligence / by Bainbridge, William Sims
Published 2020Call Number: Loading…Full Text (via ProQuest)
Located: Loading…
eBook -
18
The social structure of online communities / by Bainbridge, William Sims
Published 2020Call Number: Loading…Full Text (via Cambridge)
Located: Loading…
Electronic eBook -
19
Virtual sociocultural convergence / by Bainbridge, William Sims
Published 2016Call Number: Loading…Full Text (via Springer)
Located: Loading…
eBook -
20
Meaning and value of spaceflight : public perceptions / by Bainbridge, William Sims
Published 2014Call Number: Loading…Full Text (via Springer)
Located: Loading…
eBook
Search Tools:
RSS Feed
–
Save Search
Related Subjects
Social aspects
Nanotechnology
Religion and sociology
Human-computer interaction
Information technology
Video games
Biotechnology
Children of God (Movement)
Religion
Religious aspects
Science
Virtual reality
Artificial intelligence
Christian sociology
Cognitive science
Computer games
Cults
Deviant behavior
Shared virtual environments
Social control
Socioeconomic Factors
Technological innovations
Technology
Avatars (Virtual reality)
Biomedical engineering
Christian sects
Computational linguistics
Computer networks
Computer simulation
Cyberspace