Call Number (LC) | Title | Results |
---|---|---|
GV1469.34.S52 B65 2017 | Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames / | 2 |
GV1469.34.S52 B87 2008 | Die tryin' : videogames, masculinity, culture / | 1 |
GV1469.34.S52 C65 2018 | Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture / | 1 |
GV1469.34.S52 C65 2022 | Passion and Play : A Guide to Designing Sexual Content in Games / | 1 |
GV1469.34.S52 C66 2014eb | Players and their pets : gaming communities from Beta to Sunset / | 1 |
GV1469.34.S52 D46 2020eb | Gaming culture(s) in india : digital play in everyday life / | 1 |
GV1469.34.S52 D94 2009eb | Games of empire : global capitalism and video games / | 1 |
GV1469.34.S52 E33 2014 | Agency and media reception experiencing video games, film, and television / | 1 |
GV1469.34.S52 ebook |
El imperio de los videojuegos : adicción, negocios, distracción, recompensas, ideología, grafismo, simulación, propaganda, aplicaciones profesionales y mercantiles, inteligencia artificial... / Superhéroes y superescenarios el potencial de los videojuegos, las comunidades y las redes sociales que los rodean / |
2 |
GV1469.34.S52 F46 2020 | Feminist war games? : mechanisms of war, feminist values, and interventional games / | 1 |
GV1469.34.S52 G35 2018 | Videogames, identity and digital subjectivity / | 1 |
GV1469.34.S52 G37 2004 | Gamers : writers, artists & programmers on the pleasures of pixels / | 2 |
GV1469.34.S52 G375 2024 | Gaming and gamers in times of pandemic / | 2 |
GV1469.34.S52 G73 2020 | Intersectional tech : Black users in digital gaming / | 1 |
GV1469.34.S52 H47 2021 | Language, gender and video games : using corpora to analyse the representation of gender in fantasy video games / | 1 |
GV1469.34.S52 J66 2008eb | The meaning of video games : gaming and textual strategies / | 2 |
GV1469.34.S52 L38 2020 | Kill the overseer! The gamification of slave resistance / | 1 |
GV1469.34.S52 L63 2024 | Embedding culture into video games and game design : the palm, the Dogai and the tombstone / | 1 |
GV1469.34.S52 M33 2008 | Studying videogames / | 1 |
GV1469.34.S52 M35 2018 | Studying the racial stories we tell ourselves while playing games : the value of narrative analysis in cultural sociology / | 1 |