Call Number (LC) Title Results
GV1469.34.R47 O55 2022 Online games as quasi-experiments. 1
GV1469.34.S49 The Bloomsbury handbook of sex and sexuality in game studies / 1
GV1469.34.S49 B56 2025 The Bloomsbury handbook of sex and sexuality in game studies / 2
GV1469.34.S49 M336 2017 Digital Love Romance and Sexuality in Games. 1
GV1469.34.S52 ONLINE GAMING IN INDIA technology, policy and challenges.
Exploring Minecraft ethnographies of play and creativity /
The rhetoric of videogames as embodied practice : procedural habits /
Spiel*Kritik : Kritische Perspektiven auf Videospiele im Kapitalismus /
The persistence of code in game engine culture /
SOCIALIZING VOYAGE OF THE VIDEO GAME PLAYER : growing-up with playing the sims.
Future gaming : creative interventions in video game culture /
Gender, masculinity and video gaming : analysing Reddit's r/gaming community /
Transnational contexts of development history, sociality, and society of play : video games in East Asia /
Video game chronotopes and social justice playing on the threshold /
Race, culture and the video game industry : a vicious circuit /
Streaming by the rest of us : microstreaming videogames on Twitch /
Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel /
Exploring Videogames with Deleuze and Guattari : Towards an affective theory of form /
The civic potential of video games
Space and play in Japanese videogame arcades /
This gaming life : travels in three cities /
Story mode : video games and the interplay between consoles and culture /
Gaming as a cultural commons : risks, challenges, and opportunities /
Families at play : connecting and learning through video games /
23
GV1469.34.S52 A78 2023 Gamification of life and the gaming society : the Ludic century / 1
GV1469.34.S52 B63 2011eb How to do things with videogames 1
GV1469.34.S52 B64 2007eb Persuasive games : the expressive power of videogames /
Persuasive games the expressive power of videogames /
3
GV1469.34.S52 B65 2017 Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames / 2
GV1469.34.S52 B87 2008 Die tryin' : videogames, masculinity, culture / 1
GV1469.34.S52 C65 2018 Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture / 1
GV1469.34.S52 C65 2022 Passion and Play : A Guide to Designing Sexual Content in Games / 1
GV1469.34.S52 C66 2014eb Players and their pets : gaming communities from Beta to Sunset / 1
GV1469.34.S52 D46 2020eb Gaming culture(s) in india : digital play in everyday life / 1
GV1469.34.S52 D94 2009eb Games of empire : global capitalism and video games / 1
GV1469.34.S52 E33 2014 Agency and media reception experiencing video games, film, and television / 1
GV1469.34.S52 ebook El imperio de los videojuegos : adicción, negocios, distracción, recompensas, ideología, grafismo, simulación, propaganda, aplicaciones profesionales y mercantiles, inteligencia artificial... /
Superhéroes y superescenarios el potencial de los videojuegos, las comunidades y las redes sociales que los rodean /
2
GV1469.34.S52 F46 2020 Feminist war games? : mechanisms of war, feminist values, and interventional games / 1
GV1469.34.S52 G35 2018 Videogames, identity and digital subjectivity / 1
GV1469.34.S52 G37 2004 Gamers : writers, artists & programmers on the pleasures of pixels / 2