Call Number (LC) | Title | Results |
---|---|---|
GV1469.34.R47 O55 2022 | Online games as quasi-experiments. | 1 |
GV1469.34.S49 | The Bloomsbury handbook of sex and sexuality in game studies / | 1 |
GV1469.34.S49 B56 2025 | The Bloomsbury handbook of sex and sexuality in game studies / | 2 |
GV1469.34.S49 M336 2017 | Digital Love Romance and Sexuality in Games. | 1 |
GV1469.34.S52 |
ONLINE GAMING IN INDIA technology, policy and challenges. Exploring Minecraft ethnographies of play and creativity / The rhetoric of videogames as embodied practice : procedural habits / Spiel*Kritik : Kritische Perspektiven auf Videospiele im Kapitalismus / The persistence of code in game engine culture / SOCIALIZING VOYAGE OF THE VIDEO GAME PLAYER : growing-up with playing the sims. Future gaming : creative interventions in video game culture / Gender, masculinity and video gaming : analysing Reddit's r/gaming community / Transnational contexts of development history, sociality, and society of play : video games in East Asia / Video game chronotopes and social justice playing on the threshold / Race, culture and the video game industry : a vicious circuit / Streaming by the rest of us : microstreaming videogames on Twitch / Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel / Exploring Videogames with Deleuze and Guattari : Towards an affective theory of form / The civic potential of video games Space and play in Japanese videogame arcades / This gaming life : travels in three cities / Story mode : video games and the interplay between consoles and culture / Gaming as a cultural commons : risks, challenges, and opportunities / Families at play : connecting and learning through video games / |
23 |
GV1469.34.S52 A78 2023 | Gamification of life and the gaming society : the Ludic century / | 1 |
GV1469.34.S52 B63 2011eb | How to do things with videogames | 1 |
GV1469.34.S52 B64 2007eb |
Persuasive games : the expressive power of videogames / Persuasive games the expressive power of videogames / |
3 |
GV1469.34.S52 B65 2017 | Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames / | 2 |
GV1469.34.S52 B87 2008 | Die tryin' : videogames, masculinity, culture / | 1 |
GV1469.34.S52 C65 2018 | Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture / | 1 |
GV1469.34.S52 C65 2022 | Passion and Play : A Guide to Designing Sexual Content in Games / | 1 |
GV1469.34.S52 C66 2014eb | Players and their pets : gaming communities from Beta to Sunset / | 1 |
GV1469.34.S52 D46 2020eb | Gaming culture(s) in india : digital play in everyday life / | 1 |
GV1469.34.S52 D94 2009eb | Games of empire : global capitalism and video games / | 1 |
GV1469.34.S52 E33 2014 | Agency and media reception experiencing video games, film, and television / | 1 |
GV1469.34.S52 ebook |
El imperio de los videojuegos : adicción, negocios, distracción, recompensas, ideología, grafismo, simulación, propaganda, aplicaciones profesionales y mercantiles, inteligencia artificial... / Superhéroes y superescenarios el potencial de los videojuegos, las comunidades y las redes sociales que los rodean / |
2 |
GV1469.34.S52 F46 2020 | Feminist war games? : mechanisms of war, feminist values, and interventional games / | 1 |
GV1469.34.S52 G35 2018 | Videogames, identity and digital subjectivity / | 1 |
GV1469.34.S52 G37 2004 | Gamers : writers, artists & programmers on the pleasures of pixels / | 2 |