Call Number (LC) Title Results
GV1469.25.U45 K63 2024eb Ultima and world-building in the computer role-playing game / 1
GV1469.25.W64 My life as a night elf priest : an anthropological account of World of warcraft / 1
GV1469.25.W64 G53 2012eb Battlefields of negotiation : control, agency, and ownership in World of Warcraft / 1
GV1469.25.W64 N37 2010 My life as a night elf priest an anthropological account of World of warcraft / 2
GV1469.25.W64 W64 2009 World of Warcraft and philosophy : wrath of the philosopher king / 1
GV1469.25.W64 W64 2009eb World of Warcraft and philosophy / 1
GV1469.27 Handbook of digital games / 2
GV1469.27 .A64 2010 The guild leader's handbook : strategies and guidance from a battle-scarred MMO veteran / 1
GV1469.27 .B32 2010eb The Warcraft civilization : social science in a virtual world / 1
GV1469.27 .D55 2008 Digital culture, play, and identity : a World of Warcraft reader / 1
GV1469.27 .D55 2008eb Digital culture, play, and identity : a World of Warcraft reader / 1
GV1469.27 M37 2003eb EverQuest companion : the inside lore of a gameworld / 1
GV1469.27 .X9 2012eb EVE online : ISK strategy guide / 1
GV1469.3 Videogames and horror : from amnesia to zombies, run! /
GAME AI UNCOVERED.
We deserve better villains : a video game design survival guide /
Construct 2 game development by example : learn how to make games for multiple platforms with Construct 2 /
Designing games for children : developmental, usability, and design considerations for making games for kids /
Hybrid play : crossing boundaries in game design, player identities and play spaces /
Game of X V. 2 : the Long Road to Xbox.
The Aesthetics of Videogames /
Punk playthings : provocations for 21st century game makers /
Computerspielforschung
GAME DESIGN DEEP DIVE soulslike.
History of digital games : developments in art, design and interaction /
The psychology of video games /
Storyplaying : agency and narrative in video games /
Cinematic Game Secrets for Creative Directors and Producers
Minor platforms in videogame history /
Game usability : advice from the experts for advancing UX strategy and practice in videogames /
Fifty key video games /
Game user experience and player-centered design /
Video game art reader.
Video games around the world /
Game invaders the theory and understanding of computer games /
How to make a game : go from idea to publication avoiding the common pitfalls along the way /
Beginning RPG Maker MV /
Game jams - history, technology, and organisation /
Game dev stories : interviews about game development and culture /
Game design deep dive : F2P /
The Routledge companion to video game studies /
The video games textbook : history, business, technology /
Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung
Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 : first forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and second forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021 : revised selected papers /
One-week Dungeons : diaries of a seven-day Roguelike challenge /
Game user experience and player-centered design
Videogame sciences and arts 11th International Conference, VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings /
Game ON! faszination videospiel : Grenzüberschreitungen und Wirkmechanismen von Videospielen /
Building a 2D game physics engine : using HTML5 and JavaScript /
Gamer psychology and behavior /
A guide to designing curricular games : how to "game" the system /
The ludotronics game design methodology : from first ideas to spectacular pitches and proposals /
The game design toolbox /
Program arcade games : with Python and Pygame /
Game dynamics : best practices in procedural and dynamic game content generation /
Representations of poverty in videogames /
Make a 2D RPG in a weekend : with RPG Maker MV /
Beginning RPG Maker VX Ace /
Beginning Java game development with LibGDX /
Game development with Construct 2 : from design to realization /
How to make a game go from idea to publication avoiding the common pitfalls along the way /
Building a game pitch : how to bottle lightning /
Metagames : games about games /
On Soulsring Worlds : narrative complexity, digital communities, and interpretation in Dark Souls and Elden Ring /
HOW AND WHY WE MAKE GAMES the creative confusion.
Video Game Art Reader, Volume 2
The pocket mentor for video game testing /
Understanding video games : the essential introduction /
Game AI uncovered.
Designing Games Meant for Sharing.
Estética en videojuegos
Playing dystopia nightmarish worlds in video games and the player's aesthetic response /
Electronic gaming monthly
Players making decisions : game design essentials and the art of understanding your players /
A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer! /
Videogame sciences and arts : 13th international conference, VJ 2023, Aveiro, Portugal, November 28-30, 2023, revised selected papers /
Asian histories and heritages in video games /
Video Game Art Reader.
Universal design in video games : active participation through accessible play /
Replay : the history of video games /
Discovering what our players will thank us for.
Beggining RPG maker XV Ace /
Make a 2D RPG in a weekend : with RPG Maker VX Ace /
The ultimate player's guide to Lego Dimensions (unofficial guide) /
Designing games that people want to play : understanding the meaning of fun in gameplay and using this in your game design /
Platform-style video games with Construct /
Haxe game development essentials : create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine /
Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework /
Beginning RPG Maker MV : start your adventures in role playing game design today! /
Game Design deep dive.
Introduction to game design /
Design great video games /
Creating 2D games with Unity : build a complete 2D game from start to finish using the Unity game engine /
Games, design and play : a detailed approach to iterative game design /
Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity /
POCKET MENTOR FOR GAME AUDIO
Central and Eastern European histories and heritages in video games /
Classic game programming on the NES : make your own retro video game /
107
GV1469.3. Introduction to game design / 1
GV1469.3 .A395 2017 Alternate reality games and the cusp of digital gameplay / 1
GV1469.3 .A45 2011 Game start! Strumenti per comprendere i videogiochi / 1
GV1469.3 .A7656 2012 The art of video games : from Pac-Man to mass effect / 1
GV1469.3 .A87 2025 Asian histories and heritages in video games / 1
GV1469.3 .A92 2012eb Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / 1