Call Number (LC) | Title | Results |
---|---|---|
GV1469.3 .R45 2023 | Representing conflicts in games : antagonism, rivalry, and competition / | 1 |
GV1469.3 .R49 2023 | Game design tools : cognitive, psychological, and practical approaches / | 1 |
GV1469.3 .R84 2011 | Gaming matters : art, science, magic, and the computer game medium / | 1 |
GV1469.3.R84 2011 | Gaming matters : art, science, magic, and the computer game medium / | 1 |
GV1469.3 .S148 2015 |
Game art : art from 40 video games and interviews with their creators / Game art art from 40 video games and interviews with their creators / |
3 |
GV1469.3 .S527 2015eb | Works of game : on the aesthetics of games and art / | 1 |
GV1469.3 .S73 2022 | The game designer's playbook : an introduction to game interaction design / | 1 |
GV1469.3 .S74 2011 | The game audio tutorial : a practical guide to sound and music for interactive games / | 1 |
GV1469.3 .S755 2013 | Sports Videogames. | 1 |
GV1469.3 .S755 2013eb | Sports videogames | 1 |
GV1469.3 .S759 2021eb | Making games for impact / | 1 |
GV1469.3 S76 2019eb | Videogames and horror : from amnesia to zombies, run! / | 1 |
GV1469.3 .S88 2013 | Game development with Three.js / | 1 |
GV1469.3 .S92 1983 | Pilgrim in the microworld / | 2 |
GV1469.3 .S955 2021eb | Homebrew gaming and the beginnings of vernacular digitality / | 1 |
GV1469.3 .T39 2009eb | The art of videogames / | 1 |
GV1469.3 .T66 2024 | Building a game pitch : how to bottle lightning / | 1 |
GV1469.3 .T75 2015 | Science fiction video games / | 1 |
GV1469.3 .V5 2004 | The video game revolution | 1 |
GV1469.3 .V5 2004 DVD | The video game revolution | 1 |