Call Number (LC) | Title | Results |
---|---|---|
GV1469.3 .N3513 2019 | The lure of Pokémon : video games and the savage mind = Pokemon no shinwagaku / | 1 |
GV1469.3 .N45 2007 |
Gamers ... in the library?! : the why, what, and how of videogame tournaments for all ages / Gamers-- in the library?! : the why, what, and how of videogame tournaments for all ages / |
2 |
GV1469.3.N45 2007eb | Gamers ... in the Library?! : the Why, What, and How of Videogame Tournaments for All Ages. | 1 |
GV1469.3 .N455 2022 | Never alone : video games as interactive design / | 1 |
GV1469.3 .N46 2012eb | Best before : videogames, supersession and obsolescence / | 2 |
GV1469.3 .N47 2008eb | Playing with videogames | 1 |
GV1469.3 .N48 2013eb | Videogames | 1 |
GV1469.3 .N485 2009 | Cinematic game secrets for creative directors and producers : inspired techniques from industry legends / | 1 |
GV1469.3 .N58 2008eb | Video game spaces image, play, and structure in 3D game worlds / | 1 |
GV1469.3 .O36 2020 | The craft and science of game design : a video game designer's manual / | 1 |
GV1469.3 .O64 2020eb | Once upon a pixel : storytelling and worldbuilding in video games / | 1 |
GV1469.3 .P437 2016 | Beginning RPG maker MV | 1 |
GV1469.3 .P44 2015 | Make a 2D RPG in a weekend with RPG maker MV / | 1 |
GV1469.3 .P47 2015eb | Make a 2D RPG in a weekend : with RPG Maker VX Ace / | 1 |
GV1469.3 .P47 2022 | Perspectives on the European videogame / | 2 |
GV1469.3 .P482 2021 | The translation of realia and irrealia in game localization : culture-specificity between realism and fictionality / | 1 |
GV1469.3 .P484 2006 | Playing video games : motives, responses, and consequences / | 1 |
GV1469.3 .P484 2006eb | Playing video games : motives, responses, and consequences / | 1 |
GV1469.3 .P66 2004 | Trigger happy : videogames and the entertainment revolution / | 1 |
GV1469.3 .P76 1991 | Video kids : making sense of Nintendo / | 1 |