Call Number (LC) | Title | Results |
---|---|---|
GV1469.3 .H47 2019 | Digital gaming and the advertising landscape / | 3 |
GV1469.3 .H476 2014 | Beginners app development with Corona SDK / | 1 |
GV1469.3 H634 2017 | The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design / | 1 |
GV1469.3 .H65 2019 | Reverse design : Chrono Trigger / | 1 |
GV1469.3 .H66 2019 | Reverse design. | 1 |
GV1469.3 .I48 2021 | The invisible hand in virtual worlds : the economic order of video games / | 1 |
GV1469.3 .I58 2020 | Videogame sciences and arts : 12th international conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : revised selected papers / | 1 |
GV1469.3 .J39 2017eb | Performativity in art, literature, and videogames / | 1 |
GV1469.3 .J68 2010eb | Joystick soldiers : the politics of play in military video games / | 1 |
GV1469.3 .J87 2013eb |
The art of failure an essay on the pain of playing video games / The art of failure : an essay on the pain of playing video games / |
2 |
GV1469.3 .J88 2005 | Half-real : video games between real rules and fictional worlds / | 1 |
GV1469.3 .K45 2022 | Environment art in the game industry : a guide to rich and realistic environments / | 1 |
GV1469.3 .K55 2022 | The way we play : theory of game design / | 2 |
GV1469.3 .K6 2015 | Coin-operated Americans : rebooting boyhood at the video game arcade / | 1 |
GV1469.3 .K6 2015eb | Coin-operated Americans : rebooting boyhood at the video game arcade / | 2 |
GV1469.3 K64 2005 | Retro gaming hacks : tips & tools for playing the classics / | 1 |
GV1469.3 .K736 2018eb | Practical Game Design : Learn the art of game design through applicable skills and cutting-edge insights. | 1 |
GV1469.3 .L33 2013 | Learning in real and virtual worlds : commercial video games as educational tools / | 1 |
GV1469.3 .L37 2016 | The last move / | 2 |
GV1469.3 .L47 2014eb | Making democracy fun : how game design can empower citizens and transform politics / | 2 |