Call Number (LC) Title Results
GV1469.3 -- E44 2013eb Understanding Video Games : the Essential Introduction. 1
GV1469.3 .E44 2020 Understanding video games : the essential introduction / 1
GV1469.3 .E46 2016eb Emotion in games : theory and praxis / 1
GV1469.3 .E56 2018 Emotion in video game soundtracking / 1
GV1469.3 .E65 2021 Encyclopedia of video games : the culture, technology, and art of gaming / 1
GV1469.3 .E655 2020 Achievement relocked : loss aversion and game design / 1
GV1469.3 .E66 2012 The language of gaming / 1
GV1469.3 .F36 2017eb Fans and videogames : histories, fandom, archives / 1
GV1469.3 .F54 2023 Game development 2042 : the future of game design, development, and publishing / 1
GV1469.3 .F56 2022 Playing at a distance : borderlands of video game aesthetic / 1
GV1469.3 .F68 2013eb The video games guide : 1,000+ arcade, console and computer games, 1962-2012 / 1
GV1469.3 .F83 2019 Phantasmal spaces : archetypical venues in computer games / 1
GV1469.3 .G36 2013 Gaming globally : production, play, and place /
Gaming globally production, play, and place /
2
GV1469.3 G362 2013eb The game culture reader / 1
GV1469.3 .G364 2000 Game over gender, race & violence in video games / 1
GV1469.3 .G364 2016 Games user research : a case study approach / 1
GV1469.3 .G423 2012 Games, learning, and society : learning and meaning in the digital age / 2
GV1469.3 .G43 2007 Gaming lives in the twenty-first century : literate connections /
Gaming lives in the twenty-first century literate connections /
2
GV1469.3 .G438 2007 Good video games + good learning : collected essays on video games, learning and literacy / 1
GV1469.3 .G44 2003 What video games have to teach us about learning and literacy / 1