GV1469.3 .C646 2016eb
|
Atari to Zelda : Japan's video games in global contexts / |
1 |
GV1469.3 .C647 2012
|
Video Gamers. |
1 |
GV1469.3 .C647 2012eb
|
Video gamers |
1 |
GV1469.3 .C73 2022
|
Dungeon hacks : how NetHack, Angband, and other roguelikes changed the course of video games / |
1 |
GV1469.3 .C731 2022
|
Game dev stories. |
1 |
GV1469.3 .C732 2022
|
GameDev stories. |
1 |
GV1469.3 .C75 2023
|
Critical hits : writers playing video games / |
1 |
GV1469.3.C75 2023
|
Critical hits : writers playing video games / |
1 |
GV1469.3 .D43 2016eb
|
Debugging game history : a critical lexicon / |
3 |
GV1469.3 .D43 2022
|
On-screen language in video games : a translation perspective / |
1 |
GV1469.3 .D43 2024
|
Towards game translation user research / |
1 |
GV1469.3 .D448 2019
|
Game of X. |
1 |
GV1469.3 .D45 2002
|
High score! : the illustrated history of electronic games / |
1 |
GV1469.3 .D48 2022eb
|
Beginning game development with Godot : learn to create and publish your first 2D platform game / |
3 |
GV1469.3 .D49 2015
|
Shigeru Miyamoto : Super Mario Bros., Donkey Kong, the Legend of Zelda / |
1 |
GV1469.3 .D54 2020
|
Ficciones lúdicas : jugar no se acaba nunca / |
1 |
GV1469.3.D55 2017
|
The Golden Age of Video Games : The Birth of a Multi-Billion Dollar Industry. |
1 |
GV1469.3 .E27 2014eb
|
Early modernity and video games / |
1 |
GV1469.3 -- E44 2013eb
|
Understanding Video Games : the Essential Introduction. |
1 |
GV1469.3 .E44 2020
|
Understanding video games : the essential introduction / |
1 |