Call Number (LC) | Title | Results |
---|---|---|
GV1469.3 .G364 2016 | Games user research : a case study approach / | 1 |
GV1469.3 .G423 2012 | Games, learning, and society : learning and meaning in the digital age / | 2 |
GV1469.3 .G43 2007 |
Gaming lives in the twenty-first century : literate connections / Gaming lives in the twenty-first century literate connections / |
2 |
GV1469.3 .G438 2007 | Good video games + good learning : collected essays on video games, learning and literacy / | 1 |
GV1469.3 .G44 2003 | What video games have to teach us about learning and literacy / | 1 |
GV1469.3 .G74 2013eb | Virtual ascendance : how videogames took over the world / | 1 |
GV1469.3 .G8 1998 | The effects of video games on children : the myth unmasked / | 1 |
GV1469.3 .G854 2021 | Atari design : impressions on coin-operated video game machines / | 1 |
GV1469.3 .G86 2018 | Gaming the system : deconstructing video games, games studies, and virtual worlds / | 1 |
GV1469.3 .H37 2012eb | Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform / | 1 |
GV1469.3 .H378 2023 | Hideo Kojima : progressive game design from Metal gear to Death stranding / | 1 |
GV1469.3 .H45 2015eb | Thinking about video games : interviews with the experts / | 1 |
GV1469.3 .H47 1994 | Phoenix : the fall & rise of home videogames / | 1 |
GV1469.3 .H47 2019 | Digital gaming and the advertising landscape / | 3 |
GV1469.3 .H476 2014 | Beginners app development with Corona SDK / | 1 |
GV1469.3 H634 2017 | The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design / | 1 |
GV1469.3 .H65 2019 | Reverse design : Chrono Trigger / | 1 |
GV1469.3 .H66 2019 | Reverse design. | 1 |
GV1469.3 .I48 2021 | The invisible hand in virtual worlds : the economic order of video games / | 1 |
GV1469.3 .I58 2020 | Videogame sciences and arts : 12th international conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : revised selected papers / | 1 |