Call Number (LC) Title Results
GV1469.3 .G364 2016 Games user research : a case study approach / 1
GV1469.3 .G423 2012 Games, learning, and society : learning and meaning in the digital age / 2
GV1469.3 .G43 2007 Gaming lives in the twenty-first century : literate connections /
Gaming lives in the twenty-first century literate connections /
2
GV1469.3 .G438 2007 Good video games + good learning : collected essays on video games, learning and literacy / 1
GV1469.3 .G44 2003 What video games have to teach us about learning and literacy / 1
GV1469.3 .G74 2013eb Virtual ascendance : how videogames took over the world / 1
GV1469.3 .G8 1998 The effects of video games on children : the myth unmasked / 1
GV1469.3 .G854 2021 Atari design : impressions on coin-operated video game machines / 1
GV1469.3 .G86 2018 Gaming the system : deconstructing video games, games studies, and virtual worlds / 1
GV1469.3 .H37 2012eb Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform / 1
GV1469.3 .H378 2023 Hideo Kojima : progressive game design from Metal gear to Death stranding / 1
GV1469.3 .H45 2015eb Thinking about video games : interviews with the experts / 1
GV1469.3 .H47 1994 Phoenix : the fall & rise of home videogames / 1
GV1469.3 .H47 2019 Digital gaming and the advertising landscape / 3
GV1469.3 .H476 2014 Beginners app development with Corona SDK / 1
GV1469.3 H634 2017 The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design / 1
GV1469.3 .H65 2019 Reverse design : Chrono Trigger / 1
GV1469.3 .H66 2019 Reverse design. 1
GV1469.3 .I48 2021 The invisible hand in virtual worlds : the economic order of video games / 1
GV1469.3 .I58 2020 Videogame sciences and arts : 12th international conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : revised selected papers / 1