Call Number (LC) | Title | Results |
---|---|---|
GV1469.25.W64 N37 2010 | My life as a night elf priest an anthropological account of World of warcraft / | 2 |
GV1469.25.W64 W64 2009 | World of Warcraft and philosophy : wrath of the philosopher king / | 1 |
GV1469.25.W64 W64 2009eb | World of Warcraft and philosophy / | 1 |
GV1469.27 | Handbook of digital games / | 2 |
GV1469.27 .A64 2010 | The guild leader's handbook : strategies and guidance from a battle-scarred MMO veteran / | 1 |
GV1469.27 .B32 2010eb | The Warcraft civilization : social science in a virtual world / | 1 |
GV1469.27 .D55 2008 | Digital culture, play, and identity : a World of Warcraft reader / | 1 |
GV1469.27 .D55 2008eb | Digital culture, play, and identity : a World of Warcraft reader / | 1 |
GV1469.27 M37 2003eb | EverQuest companion : the inside lore of a gameworld / | 1 |
GV1469.27 .X9 2012eb | EVE online : ISK strategy guide / | 1 |
GV1469.3 |
Videogames and horror : from amnesia to zombies, run! / GAME AI UNCOVERED. We deserve better villains : a video game design survival guide / Construct 2 game development by example : learn how to make games for multiple platforms with Construct 2 / Designing games for children : developmental, usability, and design considerations for making games for kids / Hybrid play : crossing boundaries in game design, player identities and play spaces / Game of X V. 2 : the Long Road to Xbox. The Aesthetics of Videogames / Punk playthings : provocations for 21st century game makers / Computerspielforschung GAME DESIGN DEEP DIVE soulslike. History of digital games : developments in art, design and interaction / The psychology of video games / Storyplaying : agency and narrative in video games / Cinematic Game Secrets for Creative Directors and Producers Minor platforms in videogame history / Game usability : advice from the experts for advancing UX strategy and practice in videogames / Fifty key video games / Game user experience and player-centered design / Video game art reader. Video games around the world / Game invaders the theory and understanding of computer games / How to make a game : go from idea to publication avoiding the common pitfalls along the way / Beginning RPG Maker MV / Game jams - history, technology, and organisation / Game dev stories : interviews about game development and culture / Game design deep dive : F2P / The Routledge companion to video game studies / The video games textbook : history, business, technology / Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 : first forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and second forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021 : revised selected papers / One-week Dungeons : diaries of a seven-day Roguelike challenge / Game user experience and player-centered design Videogame sciences and arts 11th International Conference, VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings / Game ON! faszination videospiel : Grenzüberschreitungen und Wirkmechanismen von Videospielen / Building a 2D game physics engine : using HTML5 and JavaScript / Gamer psychology and behavior / A guide to designing curricular games : how to "game" the system / The ludotronics game design methodology : from first ideas to spectacular pitches and proposals / The game design toolbox / Program arcade games : with Python and Pygame / Game dynamics : best practices in procedural and dynamic game content generation / Representations of poverty in videogames / Make a 2D RPG in a weekend : with RPG Maker MV / Beginning RPG Maker VX Ace / Beginning Java game development with LibGDX / Game development with Construct 2 : from design to realization / How to make a game go from idea to publication avoiding the common pitfalls along the way / Building a game pitch : how to bottle lightning / Metagames : games about games / On Soulsring Worlds : narrative complexity, digital communities, and interpretation in Dark Souls and Elden Ring / HOW AND WHY WE MAKE GAMES the creative confusion. Video Game Art Reader, Volume 2 The pocket mentor for video game testing / Understanding video games : the essential introduction / Game AI uncovered. Designing Games Meant for Sharing. Estética en videojuegos Playing dystopia nightmarish worlds in video games and the player's aesthetic response / Electronic gaming monthly Players making decisions : game design essentials and the art of understanding your players / A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer! / Videogame sciences and arts : 13th international conference, VJ 2023, Aveiro, Portugal, November 28-30, 2023, revised selected papers / Asian histories and heritages in video games / Video Game Art Reader. Universal design in video games : active participation through accessible play / Classic game programming on the NES : make your own retro video game / Replay : the history of video games / Discovering what our players will thank us for. Beggining RPG maker XV Ace / Make a 2D RPG in a weekend : with RPG Maker VX Ace / The ultimate player's guide to Lego Dimensions (unofficial guide) / Designing games that people want to play : understanding the meaning of fun in gameplay and using this in your game design / Platform-style video games with Construct / Haxe game development essentials : create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine / Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework / Beginning RPG Maker MV : start your adventures in role playing game design today! / Game Design deep dive. Introduction to game design / Design great video games / Creating 2D games with Unity : build a complete 2D game from start to finish using the Unity game engine / Games, design and play : a detailed approach to iterative game design / Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity / POCKET MENTOR FOR GAME AUDIO Central and Eastern European histories and heritages in video games / |
107 |
GV1469.3. | Introduction to game design / | 1 |
GV1469.3 .A395 2017 | Alternate reality games and the cusp of digital gameplay / | 1 |
GV1469.3 .A45 2011 | Game start! Strumenti per comprendere i videogiochi / | 1 |
GV1469.3 .A7656 2012 | The art of video games : from Pac-Man to mass effect / | 1 |
GV1469.3 .A87 2025 | Asian histories and heritages in video games / | 1 |
GV1469.3 .A92 2012eb | Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / | 1 |
GV1469.3 .B37 2017 | Vintage games 2.0 : an insider look at the most influential games of all time / | 1 |
GV1469.3 .B38 2023 | The stuff games are made of / | 1 |
GV1469.3 .B395 2023 | A practical guide to level design : from theory to practice, diplomacy and production / | 1 |