Call Number (LC) | Title | Results |
---|---|---|
GV1469.17.S63 F76 1998eb | From Barbie to Mortal Kombat : gender and computer games / | 1 |
GV1469.17.S63 G36 | Games and culture | 1 |
GV1469.17.S63 G36 2009eb | Gaming cultures and place in Asia-Pacific | 1 |
GV1469.17.S63 .G365 2017 | Gamification using game elements in serious contexts / | 1 |
GV1469.17.S63 G38 2017 | Gaming representation : race, gender, and sexuality in video games / | 1 |
GV1469.17.S63 G38 2017eb | Gaming representation : race, gender, and sexuality in video games / | 1 |
GV1469.17.S63 G46 2009eb | GĂ©nero, TIC y videojuegos | 1 |
GV1469.17.S63 G68 2010i | Governance of digital game environments and cultural diversity transdisciplinary enquiries / | 1 |
GV1469.17.S63 G75 2017 | The use of online forum data in the study of gaming behavior / | 1 |
GV1469.17.S63 G75 2021 | Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games / | 1 |
GV1469.17.S63 .H35 2015eb | Gender, age, and digital games in the domestic context / | 1 |
GV1469.17.S63 I67 2002eb | The impact of computer games / | 1 |
GV1469.17.S63 J34 2020eb | Experimental games : critique, play, and design in the age of gamification / | 1 |
GV1469.17.S63 J34 2021 | Experimental games : critique, play, and design in the age of gamification / | 1 |
GV1469.17.S63 J56 2010 | Korea's online gaming empire / | 1 |
GV1469.17.S63 J56 2010eb |
Korea's online gaming empire Korea's online gaming empire / |
2 |
GV1469.17.S63 J66 2012eb | Codename revolution : the Nintendo WII platform / | 2 |
GV1469.17.S63 K47 2006eb |
The business and culture of digital games gamework/gameplay / The business and culture of digital games : gamework/gameplay / |
2 |
GV1469.17.S63 K6 2005eb | A theory of fun for game design / | 1 |
GV1469.17.S63 K68 2015eb | Video games and social competence / | 1 |