Call Number (LC) Title Results
GV1469.17.S63 F76 1998eb From Barbie to Mortal Kombat : gender and computer games / 1
GV1469.17.S63 G36 Games and culture 1
GV1469.17.S63 G36 2009eb Gaming cultures and place in Asia-Pacific 1
GV1469.17.S63 .G365 2017 Gamification using game elements in serious contexts / 1
GV1469.17.S63 G38 2017 Gaming representation : race, gender, and sexuality in video games / 1
GV1469.17.S63 G38 2017eb Gaming representation : race, gender, and sexuality in video games / 1
GV1469.17.S63 G46 2009eb GĂ©nero, TIC y videojuegos 1
GV1469.17.S63 G68 2010i Governance of digital game environments and cultural diversity transdisciplinary enquiries / 1
GV1469.17.S63 G75 2017 The use of online forum data in the study of gaming behavior / 1
GV1469.17.S63 G75 2021 Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games / 1
GV1469.17.S63 .H35 2015eb Gender, age, and digital games in the domestic context / 1
GV1469.17.S63 I67 2002eb The impact of computer games / 1
GV1469.17.S63 J34 2020eb Experimental games : critique, play, and design in the age of gamification / 1
GV1469.17.S63 J34 2021 Experimental games : critique, play, and design in the age of gamification / 1
GV1469.17.S63 J56 2010 Korea's online gaming empire / 1
GV1469.17.S63 J56 2010eb Korea's online gaming empire
Korea's online gaming empire /
2
GV1469.17.S63 J66 2012eb Codename revolution : the Nintendo WII platform / 2
GV1469.17.S63 K47 2006eb The business and culture of digital games gamework/gameplay /
The business and culture of digital games : gamework/gameplay /
2
GV1469.17.S63 K6 2005eb A theory of fun for game design / 1
GV1469.17.S63 K68 2015eb Video games and social competence / 1