Call Number (LC) | Title | Results |
---|---|---|
GV1469.16.S63 P74 2006 | "Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for twenty-first century success and how you can help! / | 2 |
GV1469.16.W66 B49 2008 |
Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming / Beyond Barbie and Mortal Kombat new perspectives on gender and gaming / |
2 |
GV1469.17 D27 2000eb |
Visual digital culture surface play and spectacle in new media genres / Visual digital culture : surface play and spectacle in new media genres / |
2 |
GV1469.17.M87 | The Legend of Zelda A Game Music Companion. | 1 |
GV1469.17 .S63 | Multimodal Semiotics and Rhetoric in Videogames / | 1 |
GV1469.17.S63 |
Ludotopia : Spaces, Places and Territories in Computer Games. New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2. Games and ethics : theoretical and empirical approaches to ethical questions in digital game cultures / How video games impact players : the pitfalls and benefits of a gaming society / Values at play in digital games / Young children, videos and computer games : issues for teachers and parents / Games as Texts : A Practical Application of Textual Analysis to Games / Gaming in social, locative, and mobile media / Ethics of computer gaming a groundwork / Play redux the form of computer games / |
10 |
GV1469.17.S63 A39 2018eb | Gaming the Iron Curtain : how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / | 1 |
GV1469.17.S63 A85 2003eb |
More than a game : the computer game as fictional form / More than a game the computer game as fictional form / |
3 |
GV1469.17.S63 B35 2013 | eGods faith versus fantasy in computer gaming / | 1 |
GV1469.17.S63 C65 2008eb | Computer games as a sociocultural phenomenon games without frontiers, war without tears / | 1 |
GV1469.17.S63 C66 2012eb | Computer games and new media cultures a handbook of digital games studies / | 1 |
GV1469.17.S63 C76 2011eb | Gameplay mode : war, simulation, and technoculture / | 1 |
GV1469.17.S63 .C858 2018eb | Cultures of Computer Game Concerns : the Child Across Families, Law, Science and Industry. | 1 |
GV1469.17.S63 D27 2000 | Visual digital culture : surface play and spectacle in new media genres / | 1 |
GV1469.17.S63 D54 2009 | Digital cityscapes : merging digital and urban playspaces / | 1 |
GV1469.17.S63 D68 2006 | Game cultures : computer games as new media / | 1 |
GV1469.17.S63 D68 2006eb | Game cultures : computer games as new media / | 1 |
GV1469.17.S63 E57 2014eb | Literary gaming / | 2 |
GV1469.17.S63 F46 2018 | Feminism in play / | 2 |
GV1469.17.S63 F57 2004 | First person : new media as story, performance, and game / | 1 |