Call Number (LC) Title Results
GV1469.G73 T66 1850z Toovergodinnenspel : regel van het spel. 1
GV1469.H48 B76 2000eb Hex strategy : making the right connections / 1
GV1469 .H66 1994 Homonopolis : the most gayotic game / 1
GV1469.M35 R87 1984 Mancala games / 1
GV1469 M433 2008 I, avatar : the culture and consequences of having a second life / 1
GV1469.M65 B72 The monopoly book : strategy and tactics of the world's most popular game / 2
GV1469 .R53 2013 Pottermore secrets and mysteries revealed : the unofficial guide to Pottermore.com / 1
GV1469 .V53 2018 Videogames : design, play, disrupt / 1
GV1469.15 Eludamos
Journal of gaming & virtual worlds
Computer games : Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech republic, August 18, 2014, Revised selected papers /
Beginning HTML5 games with CreateJS /
Computers and games : 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised selected papers /
Game design deep dive.
The influence of delay on cloud gaming quality of experience /
Network games, control, and optimization : proceedings of NETGCOOP 2016, Avignon, France /
Advances in computer games : 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers /
Retrogame archeology : exploring old computer games /
Computer games : fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised selected papers /
Computer games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised selected papers /
Introduction to game analysis /
Games and Rules : Game Mechanics for the "Magic Circle" /
Digital Games and Learning : Research and Theory /
Game Design Deep Dive : Platformers Mechanics.
High score! Expanded : the illustrated history of electronic games /
20 essential games to study /
Understanding game application development : with Xamarin. Forms and ASP.NET /
Buttonless : incredible iPhone and iPad games and the stories behind them /
Making games : with JavaScript /
Computers and games : International Conference, CG 2022, virtual event, November 22-24, 2022, Revised selected papers /
Paratextualizing games : investigations on the paraphernalia and peripheries of play /
Krankheit in Digitalen Spielen : Interdisziplinäre Betrachtungen /
Trauma im Computerspiel : Mediale Repräsentationen mentaler Extremerfahrungen /
Mastering LibGDX game development : leverage the power of LibGDX to create a fully functional, customizble RPG game for your own commercial title /
Beginning Unreal game development : foundation for simple to complex games using Unreal Engine 4 /
The game developer's dictionary : a multidisciplinary lexicon for professionals and students /
Procedural content generation in games /
Practical GameMaker projects : build games with GameMaker Studio 2 /
250 indie games you must play /
Computer games : 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers /
Artificial intelligence and games /
Location-based mobile games : design perspectives /
Geogames and geoplay : game-based approaches to the analysis of geo-information /
Computer games : Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised selected papers /
Unreal engine physics essentials : gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 /
Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules.
Quality of experience modeling for cloud gaming services /
The game designer's playlist : innovative games every game designer needs to play /
Shareware heroes : the renegades who redefined gaming at the dawn of the Internet /
Narrative design for mobile and live games /
Computer games : 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers /
The formation of gaming culture : UK gaming magazines, 1981-1995 /
Framing uncertainty computer game epistemologies /
New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 /
Computers and games : 9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016, Revised Selected Papers /
BlitzMax for absolute beginners : games programming for the absolute beginner /
The First World War in computer games /
Transnational play : piracy, urban art, and mobile games /
Beginning Unreal game development foundation for simple to complex games using Unreal Engine 4 /
The digital gaming handbook /
Krankheit in Digitalen Spielen : Interdisziplinäre Betrachtungen /
Learn Unity for Android game development : a guide to game design, development, and marketing /
61
GV1469.15 .A24 2011 Advances in computer games 13th International Conference, ACG 2011, Tilburg, the Netherlands, November 20-22, 2011, Revised selected papers / 1
GV1469.15 .A7747747 2013 JQuery game development essentials. 1
GV1469.15 .B235 2010 Online multiplayer games 1
GV1469.15 .B935 2022 Game design deep dive : horror / 1
GV1469.15 .C393 2007 Exodus to the virtual world : how online fun is changing reality / 1
GV1469.15 .C394 2005eb Synthetic worlds : the business and culture of online games / 1
GV1469.15 .C4 2011 Computers and games 7th international conference, CG 2010, Kanazawa, Japan, September 24-26, 2010 : revised selected papers / 1
GV1469.15 .C53 2014 Games as a service : how free2play design can make better games / 2
GV1469.15 .C633 2014 Computer games and technical communication critical methods and applications at the intersection / 1
GV1469.15 .C66 2016 Computer games and technical communication : critical methods & applications at the intersection / 1
GV1469.15 .D53 2006 Play money : or, How I quit my day job and made millions trading virtual loot / 1