Call Number (LC) | Title | Results |
---|---|---|
GV1469.G73 T66 1850z | Toovergodinnenspel : regel van het spel. | 1 |
GV1469.H48 B76 2000eb | Hex strategy : making the right connections / | 1 |
GV1469 .H66 1994 | Homonopolis : the most gayotic game / | 1 |
GV1469.M35 R87 1984 | Mancala games / | 1 |
GV1469 M433 2008 | I, avatar : the culture and consequences of having a second life / | 1 |
GV1469.M65 B72 | The monopoly book : strategy and tactics of the world's most popular game / | 2 |
GV1469 .R53 2013 | Pottermore secrets and mysteries revealed : the unofficial guide to Pottermore.com / | 1 |
GV1469 .V53 2018 | Videogames : design, play, disrupt / | 1 |
GV1469.15 |
Eludamos Journal of gaming & virtual worlds Computer games : Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech republic, August 18, 2014, Revised selected papers / Beginning HTML5 games with CreateJS / Computers and games : 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised selected papers / Game design deep dive. The influence of delay on cloud gaming quality of experience / Network games, control, and optimization : proceedings of NETGCOOP 2016, Avignon, France / Advances in computer games : 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Retrogame archeology : exploring old computer games / Computer games : fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised selected papers / Computer games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised selected papers / Introduction to game analysis / Games and Rules : Game Mechanics for the "Magic Circle" / Digital Games and Learning : Research and Theory / Game Design Deep Dive : Platformers Mechanics. High score! Expanded : the illustrated history of electronic games / 20 essential games to study / Understanding game application development : with Xamarin. Forms and ASP.NET / Buttonless : incredible iPhone and iPad games and the stories behind them / Making games : with JavaScript / Computers and games : International Conference, CG 2022, virtual event, November 22-24, 2022, Revised selected papers / Paratextualizing games : investigations on the paraphernalia and peripheries of play / Krankheit in Digitalen Spielen : Interdisziplinäre Betrachtungen / Trauma im Computerspiel : Mediale Repräsentationen mentaler Extremerfahrungen / Mastering LibGDX game development : leverage the power of LibGDX to create a fully functional, customizble RPG game for your own commercial title / Beginning Unreal game development : foundation for simple to complex games using Unreal Engine 4 / The game developer's dictionary : a multidisciplinary lexicon for professionals and students / Procedural content generation in games / Practical GameMaker projects : build games with GameMaker Studio 2 / 250 indie games you must play / Computer games : 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Artificial intelligence and games / Location-based mobile games : design perspectives / Geogames and geoplay : game-based approaches to the analysis of geo-information / Computer games : Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised selected papers / Unreal engine physics essentials : gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 / Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. Quality of experience modeling for cloud gaming services / The game designer's playlist : innovative games every game designer needs to play / Shareware heroes : the renegades who redefined gaming at the dawn of the Internet / Narrative design for mobile and live games / Computer games : 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / The formation of gaming culture : UK gaming magazines, 1981-1995 / Framing uncertainty computer game epistemologies / New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 / Computers and games : 9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016, Revised Selected Papers / BlitzMax for absolute beginners : games programming for the absolute beginner / The First World War in computer games / Transnational play : piracy, urban art, and mobile games / Beginning Unreal game development foundation for simple to complex games using Unreal Engine 4 / The digital gaming handbook / Krankheit in Digitalen Spielen : Interdisziplinäre Betrachtungen / Learn Unity for Android game development : a guide to game design, development, and marketing / |
61 |
GV1469.15 .A24 2011 | Advances in computer games 13th International Conference, ACG 2011, Tilburg, the Netherlands, November 20-22, 2011, Revised selected papers / | 1 |
GV1469.15 .A7747747 2013 | JQuery game development essentials. | 1 |
GV1469.15 .B235 2010 | Online multiplayer games | 1 |
GV1469.15 .B935 2022 | Game design deep dive : horror / | 1 |
GV1469.15 .C393 2007 | Exodus to the virtual world : how online fun is changing reality / | 1 |
GV1469.15 .C394 2005eb | Synthetic worlds : the business and culture of online games / | 1 |
GV1469.15 .C4 2011 | Computers and games 7th international conference, CG 2010, Kanazawa, Japan, September 24-26, 2010 : revised selected papers / | 1 |
GV1469.15 .C53 2014 | Games as a service : how free2play design can make better games / | 2 |
GV1469.15 .C633 2014 | Computer games and technical communication critical methods and applications at the intersection / | 1 |
GV1469.15 .C66 2016 | Computer games and technical communication : critical methods & applications at the intersection / | 1 |
GV1469.15 .D53 2006 | Play money : or, How I quit my day job and made millions trading virtual loot / | 1 |